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Diffstat (limited to 'board/MAI/bios_emulator/scitech/src/pm/event.c')
-rw-r--r-- | board/MAI/bios_emulator/scitech/src/pm/event.c | 1115 |
1 files changed, 0 insertions, 1115 deletions
diff --git a/board/MAI/bios_emulator/scitech/src/pm/event.c b/board/MAI/bios_emulator/scitech/src/pm/event.c deleted file mode 100644 index b6f458654b7..00000000000 --- a/board/MAI/bios_emulator/scitech/src/pm/event.c +++ /dev/null @@ -1,1115 +0,0 @@ -/**************************************************************************** -* -* SciTech OS Portability Manager Library -* -* ======================================================================== -* -* The contents of this file are subject to the SciTech MGL Public -* License Version 1.0 (the "License"); you may not use this file -* except in compliance with the License. You may obtain a copy of -* the License at http://www.scitechsoft.com/mgl-license.txt -* -* Software distributed under the License is distributed on an -* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or -* implied. See the License for the specific language governing -* rights and limitations under the License. -* -* The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc. -* -* The Initial Developer of the Original Code is SciTech Software, Inc. -* All Rights Reserved. -* -* ======================================================================== -* -* Language: ANSI C -* Environment: Any -* -* Description: Main implementation for the SciTech cross platform event -* library. This module contains all the generic cross platform -* code, and pulls in modules specific to each target OS -* environment. -* -****************************************************************************/ - -#include "event.h" -#include "pmapi.h" -#include <time.h> -#include <signal.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "oshdr.h" - -/*--------------------------- Global variables ----------------------------*/ - -#define EVENTQSIZE 100 /* Number of events in event queue */ -#define JOY_NUM_AXES 4 /* Number of joystick axes supported */ - -static struct { - int mx,my; /* Current mouse position */ - int head; /* Head of event queue */ - int tail; /* Tail of event queue */ - int freeHead; /* Head of free list */ - int count; /* No. of items currently in queue */ - event_t evtq[EVENTQSIZE]; /* The queue structure itself */ - int oldMove; /* Previous movement event */ - int oldKey; /* Previous key repeat event */ - int oldJoyMove; /* Previous joystick movement event */ - int joyMask; /* Mask of joystick axes present */ - int joyMin[JOY_NUM_AXES]; - int joyCenter[JOY_NUM_AXES]; - int joyMax[JOY_NUM_AXES]; - int joyPrev[JOY_NUM_AXES]; - int joyButState; - ulong doubleClick; - ulong autoRepeat; - ulong autoDelay; - ulong autoTicks; - ulong doubleClickThresh; - ulong firstAuto; - int autoMouse_x; - int autoMouse_y; - event_t downMouse; - ulong keyModifiers; /* Current keyboard modifiers */ - uchar keyTable[128]; /* Table of key up/down flags */ - ibool allowLEDS; /* True if LEDS should change */ - _EVT_userEventFilter userEventCallback; - _EVT_mouseMoveHandler mouseMove; - _EVT_heartBeatCallback heartBeat; - void *heartBeatParams; - codepage_t *codePage; - } EVT; - -/*---------------------------- Implementation -----------------------------*/ - -#if defined(__REALDOS__) || defined(__SMX32__) -/* {secret} */ -void EVTAPI _EVT_cCodeStart(void) {} -#endif - -/* External assembler functions */ - -int EVTAPI _EVT_readJoyAxis(int mask,int *axis); -int EVTAPI _EVT_readJoyButtons(void); - -/* Forward declaration */ - -ulong _EVT_getTicks(void); - -/**************************************************************************** -PARAMETERS: -evt - Event to add to the event queue - -REMARKS: -Adds an event to the event queue by tacking it onto the tail of the event -queue. This routine assumes that at least one spot is available on the -freeList for the event to be inserted. - -NOTE: Interrupts MUST be OFF while this routine is called to ensure we have - mutually exclusive access to our internal data structures for - interrupt driven systems (like under DOS). -****************************************************************************/ -static void addEvent( - event_t *evt) -{ - int evtID; - - /* Check for mouse double click events */ - if (evt->what & EVT_MOUSEEVT) { - EVT.autoMouse_x = evt->where_x; - EVT.autoMouse_y = evt->where_y; - if ((evt->what & EVT_MOUSEDOWN) && !(evt->message & EVT_DBLCLICK)) { - /* Determine if the last mouse event was a double click event */ - uint diff_x = ABS(evt->where_x - EVT.downMouse.where_x); - uint diff_y = ABS(evt->where_y - EVT.downMouse.where_y); - if ((evt->message == EVT.downMouse.message) - && ((evt->when - EVT.downMouse.when) <= EVT.doubleClick) - && (diff_x <= EVT.doubleClickThresh) - && (diff_y <= EVT.doubleClickThresh)) { - evt->message |= EVT_DBLCLICK; - EVT.downMouse = *evt; - EVT.downMouse.when = 0; - } - else - EVT.downMouse = *evt; - EVT.autoTicks = _EVT_getTicks(); - } - else if (evt->what & EVT_MOUSEUP) { - EVT.downMouse.what = EVT_NULLEVT; - EVT.firstAuto = true; - } - } - - /* Call user supplied callback to modify the event if desired */ - if (EVT.userEventCallback) { - if (!EVT.userEventCallback(evt)) - return; - } - - /* Get spot to place the event from the free list */ - evtID = EVT.freeHead; - EVT.freeHead = EVT.evtq[EVT.freeHead].next; - - /* Add to the EVT.tail of the event queue */ - evt->next = -1; - evt->prev = EVT.tail; - if (EVT.tail != -1) - EVT.evtq[EVT.tail].next = evtID; - else - EVT.head = evtID; - EVT.tail = evtID; - EVT.evtq[evtID] = *evt; - EVT.count++; -} - -/**************************************************************************** -REMARKS: -Internal function to initialise the event queue to the empty state. -****************************************************************************/ -static void initEventQueue(void) -{ - int i; - - /* Build free list, and initialize global data structures */ - for (i = 0; i < EVENTQSIZE; i++) - EVT.evtq[i].next = i+1; - EVT.evtq[EVENTQSIZE-1].next = -1; /* Terminate list */ - EVT.count = EVT.freeHead = 0; - EVT.head = EVT.tail = -1; - EVT.oldMove = -1; - EVT.oldKey = -1; - EVT.oldJoyMove = -1; - EVT.joyButState = 0; - EVT.mx = EVT.my = 0; - EVT.keyModifiers = 0; - EVT.allowLEDS = true; - - /* Set default values for mouse double click and mouse auto events */ - EVT.doubleClick = 440; - EVT.autoRepeat = 55; - EVT.autoDelay = 330; - EVT.autoTicks = 0; - EVT.doubleClickThresh = 5; - EVT.firstAuto = true; - EVT.autoMouse_x = EVT.autoMouse_y = 0; - memset(&EVT.downMouse,0,sizeof(EVT.downMouse)); - - /* Setup default pointers for event library */ - EVT.userEventCallback = NULL; - EVT.codePage = &_CP_US_English; - - /* Initialise the joystick module and do basic calibration (which assumes - * the joystick is centered. - */ - EVT.joyMask = EVT_joyIsPresent(); -} - -#if defined(NEED_SCALE_JOY_AXIS) || !defined(USE_OS_JOYSTICK) -/**************************************************************************** -REMARKS: -This function scales a joystick axis value to normalised form. -****************************************************************************/ -static int scaleJoyAxis( - int raw, - int axis) -{ - int scaled,range; - - /* Make sure the joystick is calibrated properly */ - if (EVT.joyCenter[axis] - EVT.joyMin[axis] < 5) - return raw; - if (EVT.joyMax[axis] - EVT.joyCenter[axis] < 5) - return raw; - - /* Now scale the coordinates to -128 to 127 */ - raw -= EVT.joyCenter[axis]; - if (raw < 0) - range = EVT.joyCenter[axis]-EVT.joyMin[axis]; - else - range = EVT.joyMax[axis]-EVT.joyCenter[axis]; - scaled = (raw * 128) / range; - if (scaled < -128) - scaled = -128; - if (scaled > 127) - scaled = 127; - return scaled; -} -#endif - -#if defined(__SMX32__) -#include "smx/event.c" -#elif defined(__RTTARGET__) -#include "rttarget/event.c" -#elif defined(__REALDOS__) -#include "dos/event.c" -#elif defined(__WINDOWS32__) -#include "win32/event.c" -#elif defined(__OS2__) -#if defined(__OS2_PM__) -#include "os2pm/event.c" -#else -#include "os2/event.c" -#endif -#elif defined(__LINUX__) -#if defined(__USE_X11__) -#include "x11/event.c" -#else -#include "linux/event.c" -#endif -#elif defined(__QNX__) -#if defined(__USE_PHOTON__) -#include "photon/event.c" -#elif defined(__USE_X11__) -#include "x11/event.c" -#else -#include "qnx/event.c" -#endif -#elif defined(__BEOS__) -#include "beos/event.c" -#else -#error Event library not ported to this platform yet! -#endif - -/*------------------------ Public interface routines ----------------------*/ - -/* If USE_OS_JOYSTICK is defined, the OS specific libraries will implement - * the joystick code rather than using the generic OS portable version. - */ - -#ifndef USE_OS_JOYSTICK -/**************************************************************************** -DESCRIPTION: -Returns the mask indicating what joystick axes are attached. - -HEADER: -event.h - -REMARKS: -This function is used to detect the attached joysticks, and determine -what axes are present and functioning. This function will re-detect any -attached joysticks when it is called, so if the user forgot to attach -the joystick when the application started, you can call this function to -re-detect any newly attached joysticks. - -SEE ALSO: -EVT_joySetLowerRight, EVT_joySetCenter, EVT_joyIsPresent -****************************************************************************/ -int EVTAPI EVT_joyIsPresent(void) -{ - int mask,i; - - memset(EVT.joyMin,0,sizeof(EVT.joyMin)); - memset(EVT.joyCenter,0,sizeof(EVT.joyCenter)); - memset(EVT.joyMax,0,sizeof(EVT.joyMax)); - memset(EVT.joyPrev,0,sizeof(EVT.joyPrev)); - EVT.joyButState = 0; -#ifdef __LINUX__ - PM_init(); -#endif - mask = _EVT_readJoyAxis(EVT_JOY_AXIS_ALL,EVT.joyCenter); - if (mask) { - for (i = 0; i < JOY_NUM_AXES; i++) - EVT.joyMax[i] = EVT.joyCenter[i]*2; - } - return mask; -} - -/**************************************************************************** -DESCRIPTION: -Polls the joystick for position and button information. - -HEADER: -event.h - -REMARKS: -This routine is used to poll analogue joysticks for button and position -information. It should be called once for each main loop of the user -application, just before processing all pending events via EVT_getNext. -All information polled from the joystick will be posted to the event -queue for later retrieval. - -Note: Most analogue joysticks will provide readings that change even - though the joystick has not moved. Hence if you call this routine - you will likely get an EVT_JOYMOVE event every time through your - event loop. - -SEE ALSO: -EVT_getNext, EVT_peekNext, EVT_joySetUpperLeft, EVT_joySetLowerRight, -EVT_joySetCenter, EVT_joyIsPresent -****************************************************************************/ -void EVTAPI EVT_pollJoystick(void) -{ - event_t evt; - int i,axis[JOY_NUM_AXES],newButState,mask,moved,ps; - - if (EVT.joyMask) { - /* Read joystick axes and post movement events if they have - * changed since the last time we polled. Until the events are - * actually flushed, we keep modifying the same joystick movement - * event, so you won't get multiple movement event - */ - mask = _EVT_readJoyAxis(EVT.joyMask,axis); - newButState = _EVT_readJoyButtons(); - moved = false; - for (i = 0; i < JOY_NUM_AXES; i++) { - if (mask & (EVT_JOY_AXIS_X1 << i)) - axis[i] = scaleJoyAxis(axis[i],i); - else - axis[i] = EVT.joyPrev[i]; - if (axis[i] != EVT.joyPrev[i]) - moved = true; - } - if (moved) { - memcpy(EVT.joyPrev,axis,sizeof(EVT.joyPrev)); - ps = _EVT_disableInt(); - if (EVT.oldJoyMove != -1) { - /* Modify the existing joystick movement event */ - EVT.evtq[EVT.oldJoyMove].message = newButState; - EVT.evtq[EVT.oldJoyMove].where_x = EVT.joyPrev[0]; - EVT.evtq[EVT.oldJoyMove].where_y = EVT.joyPrev[1]; - EVT.evtq[EVT.oldJoyMove].relative_x = EVT.joyPrev[2]; - EVT.evtq[EVT.oldJoyMove].relative_y = EVT.joyPrev[3]; - } - else if (EVT.count < EVENTQSIZE) { - /* Add a new joystick movement event */ - EVT.oldJoyMove = EVT.freeHead; - memset(&evt,0,sizeof(evt)); - evt.what = EVT_JOYMOVE; - evt.message = EVT.joyButState; - evt.where_x = EVT.joyPrev[0]; - evt.where_y = EVT.joyPrev[1]; - evt.relative_x = EVT.joyPrev[2]; - evt.relative_y = EVT.joyPrev[3]; - addEvent(&evt); - } - _EVT_restoreInt(ps); - } - - /* Read the joystick buttons, and post events to reflect the change - * in state for the joystick buttons. - */ - if (newButState != EVT.joyButState) { - if (EVT.count < EVENTQSIZE) { - /* Add a new joystick click event */ - ps = _EVT_disableInt(); - memset(&evt,0,sizeof(evt)); - evt.what = EVT_JOYCLICK; - evt.message = newButState; - EVT.evtq[EVT.oldJoyMove].where_x = EVT.joyPrev[0]; - EVT.evtq[EVT.oldJoyMove].where_y = EVT.joyPrev[1]; - EVT.evtq[EVT.oldJoyMove].relative_x = EVT.joyPrev[2]; - EVT.evtq[EVT.oldJoyMove].relative_y = EVT.joyPrev[3]; - addEvent(&evt); - _EVT_restoreInt(ps); - } - EVT.joyButState = newButState; - } - } -} - -/**************************************************************************** -DESCRIPTION: -Calibrates the joystick upper left position - -HEADER: -event.h - -REMARKS: -This function can be used to zero in on better joystick calibration factors, -which may work better than the default simplistic calibration (which assumes -the joystick is centered when the event library is initialised). -To use this function, ask the user to hold the stick in the upper left -position and then have them press a key or button. and then call this -function. This function will then read the joystick and update the -calibration factors. - -Usually, assuming that the stick was centered when the event library was -initialized, you really only need to call EVT_joySetLowerRight since the -upper left position is usually always 0,0 on most joysticks. However, the -safest procedure is to call all three calibration functions. - -SEE ALSO: -EVT_joySetUpperLeft, EVT_joySetLowerRight, EVT_joyIsPresent -****************************************************************************/ -void EVTAPI EVT_joySetUpperLeft(void) -{ - _EVT_readJoyAxis(EVT_JOY_AXIS_ALL,EVT.joyMin); -} - -/**************************************************************************** -DESCRIPTION: -Calibrates the joystick lower right position - -HEADER: -event.h - -REMARKS: -This function can be used to zero in on better joystick calibration factors, -which may work better than the default simplistic calibration (which assumes -the joystick is centered when the event library is initialised). -To use this function, ask the user to hold the stick in the lower right -position and then have them press a key or button. and then call this -function. This function will then read the joystick and update the -calibration factors. - -Usually, assuming that the stick was centered when the event library was -initialized, you really only need to call EVT_joySetLowerRight since the -upper left position is usually always 0,0 on most joysticks. However, the -safest procedure is to call all three calibration functions. - -SEE ALSO: -EVT_joySetUpperLeft, EVT_joySetCenter, EVT_joyIsPresent -****************************************************************************/ -void EVTAPI EVT_joySetLowerRight(void) -{ - _EVT_readJoyAxis(EVT_JOY_AXIS_ALL,EVT.joyMax); -} - -/**************************************************************************** -DESCRIPTION: -Calibrates the joystick center position - -HEADER: -event.h - -REMARKS: -This function can be used to zero in on better joystick calibration factors, -which may work better than the default simplistic calibration (which assumes -the joystick is centered when the event library is initialised). -To use this function, ask the user to hold the stick in the center -position and then have them press a key or button. and then call this -function. This function will then read the joystick and update the -calibration factors. - -Usually, assuming that the stick was centered when the event library was -initialized, you really only need to call EVT_joySetLowerRight since the -upper left position is usually always 0,0 on most joysticks. However, the -safest procedure is to call all three calibration functions. - -SEE ALSO: -EVT_joySetUpperLeft, EVT_joySetLowerRight, EVT_joySetCenter -****************************************************************************/ -void EVTAPI EVT_joySetCenter(void) -{ - _EVT_readJoyAxis(EVT_JOY_AXIS_ALL,EVT.joyCenter); -} -#endif - -/**************************************************************************** -DESCRIPTION: -Posts a user defined event to the event queue - -HEADER: -event.h - -RETURNS: -True if event was posted, false if event queue is full. - -PARAMETERS: -what - Type code for message to post -message - Event specific message to post -modifiers - Event specific modifier flags to post - -REMARKS: -This routine is used to post user defined events to the event queue. - -SEE ALSO: -EVT_flush, EVT_getNext, EVT_peekNext, EVT_halt -****************************************************************************/ -ibool EVTAPI EVT_post( - ulong which, - ulong what, - ulong message, - ulong modifiers) -{ - event_t evt; - uint ps; - - if (EVT.count < EVENTQSIZE) { - /* Save information in event record */ - ps = _EVT_disableInt(); - evt.which = which; - evt.when = _EVT_getTicks(); - evt.what = what; - evt.message = message; - evt.modifiers = modifiers; - addEvent(&evt); /* Add to EVT.tail of event queue */ - _EVT_restoreInt(ps); - return true; - } - else - return false; -} - -/**************************************************************************** -DESCRIPTION: -Flushes all events of a specified type from the event queue. - -PARAMETERS: -mask - Mask specifying the types of events that should be removed - -HEADER: -event.h - -REMARKS: -Flushes (removes) all pending events of the specified type from the event -queue. You may combine the masks for different event types with a simple -logical OR. - -SEE ALSO: -EVT_getNext, EVT_halt, EVT_peekNext -****************************************************************************/ -void EVTAPI EVT_flush( - ulong mask) -{ - event_t evt; - - do { /* Flush all events */ - EVT_getNext(&evt,mask); - } while (evt.what != EVT_NULLEVT); -} - -/**************************************************************************** -DESCRIPTION: -Halts until and event of the specified type is recieved. - -HEADER: -event.h - -PARAMETERS: -evt - Pointer to -mask - Mask specifying the types of events that should be removed - -REMARKS: -This functions halts exceution until an event of the specified type is -recieved into the event queue. It does not flush the event queue of events -before performing the busy loop. However this function does throw away -any events other than the ones you have requested via the event mask, to -avoid the event queue filling up with unwanted events (like EVT_KEYUP or -EVT_MOUSEMOVE events). - -SEE ALSO: -EVT_getNext, EVT_flush, EVT_peekNext -****************************************************************************/ -void EVTAPI EVT_halt( - event_t *evt, - ulong mask) -{ - do { /* Wait for an event */ - if (mask & (EVT_JOYEVT)) - EVT_pollJoystick(); - EVT_getNext(evt,EVT_EVERYEVT); - } while (!(evt->what & mask)); -} - -/**************************************************************************** -DESCRIPTION: -Peeks at the next pending event in the event queue. - -HEADER: -event.h - -RETURNS: -True if an event is pending, false if not. - -PARAMETERS: -evt - Pointer to structure to return the event info in -mask - Mask specifying the types of events that should be removed - -REMARKS: -Peeks at the next pending event of the specified type in the event queue. The -mask parameter is used to specify the type of events to be peeked at, and -can be any logical combination of any of the flags defined by the -EVT_eventType enumeration. - -In contrast to EVT_getNext, the event is not removed from the event queue. -You may combine the masks for different event types with a simple logical OR. - -SEE ALSO: -EVT_flush, EVT_getNext, EVT_halt -****************************************************************************/ -ibool EVTAPI EVT_peekNext( - event_t *evt, - ulong mask) -{ - int evtID; - uint ps; - - if (EVT.heartBeat) - EVT.heartBeat(EVT.heartBeatParams); - _EVT_pumpMessages(); /* Pump all messages into queue */ - EVT.mouseMove(EVT.mx,EVT.my); /* Move the mouse cursor */ - evt->what = EVT_NULLEVT; /* Default to null event */ - if (EVT.count) { - /* It is possible that an event be posted while we are trying - * to access the event queue. This would create problems since - * we may end up with invalid data for our event queue pointers. To - * alleviate this, all interrupts are suspended while we manipulate - * our pointers. - */ - ps = _EVT_disableInt(); /* disable interrupts */ - for (evtID = EVT.head; evtID != -1; evtID = EVT.evtq[evtID].next) { - if (EVT.evtq[evtID].what & mask) - break; /* Found an event */ - } - if (evtID == -1) { - _EVT_restoreInt(ps); - return false; /* Event was not found */ - } - *evt = EVT.evtq[evtID]; /* Return the event */ - _EVT_restoreInt(ps); - if (evt->what & EVT_KEYEVT) - _EVT_maskKeyCode(evt); - } - return evt->what != EVT_NULLEVT; -} - -/**************************************************************************** -DESCRIPTION: -Retrieves the next pending event from the event queue. - -PARAMETERS: -evt - Pointer to structure to return the event info in -mask - Mask specifying the types of events that should be removed - -HEADER: -event.h - -RETURNS: -True if an event was pending, false if not. - -REMARKS: -Retrieves the next pending event from the event queue, and stores it in a -event_t structure. The mask parameter is used to specify the type of events -to be removed, and can be any logical combination of any of the flags defined -by the EVT_eventType enumeration. - -The what field of the event contains the event code of the event that was -extracted. All application specific events should begin with the EVT_USEREVT -code and build from there. Since the event code is stored in an integer, -there is a maximum of 32 different event codes that can be distinguished. -You can store extra information about the event in the message field to -distinguish between events of the same class (for instance the button used in -a EVT_MOUSEDOWN event). - -If an event of the specified type was not in the event queue, the what field -of the event will be set to NULLEVT, and the return value will return false. - -Note: You should /always/ use the EVT_EVERYEVT mask for extracting events - from your main event loop handler. Using a mask for only a specific - type of event for long periods of time will cause the event queue to - fill up with events of the type you are ignoring, eventually causing - the application to hang when the event queue becomes full. - -SEE ALSO: -EVT_flush, EVT_halt, EVT_peekNext -****************************************************************************/ -ibool EVTAPI EVT_getNext( - event_t *evt, - ulong mask) -{ - int evtID,next,prev; - uint ps; - - if (EVT.heartBeat) - EVT.heartBeat(EVT.heartBeatParams); - _EVT_pumpMessages(); /* Pump all messages into queue */ - EVT.mouseMove(EVT.mx,EVT.my); /* Move the mouse cursor */ - evt->what = EVT_NULLEVT; /* Default to null event */ - if (EVT.count) { - /* It is possible that an event be posted while we are trying - * to access the event queue. This would create problems since - * we may end up with invalid data for our event queue pointers. To - * alleviate this, all interrupts are suspended while we manipulate - * our pointers. - */ - ps = _EVT_disableInt(); /* disable interrupts */ - for (evtID = EVT.head; evtID != -1; evtID = EVT.evtq[evtID].next) { - if (EVT.evtq[evtID].what & mask) - break; /* Found an event */ - } - if (evtID == -1) { - _EVT_restoreInt(ps); - return false; /* Event was not found */ - } - next = EVT.evtq[evtID].next; - prev = EVT.evtq[evtID].prev; - if (prev != -1) - EVT.evtq[prev].next = next; - else - EVT.head = next; - if (next != -1) - EVT.evtq[next].prev = prev; - else - EVT.tail = prev; - *evt = EVT.evtq[evtID]; /* Return the event */ - EVT.evtq[evtID].next = EVT.freeHead; /* and return to free list */ - EVT.freeHead = evtID; - EVT.count--; - if (evt->what == EVT_MOUSEMOVE) - EVT.oldMove = -1; - if (evt->what == EVT_KEYREPEAT) - EVT.oldKey = -1; - if (evt->what == EVT_JOYMOVE) - EVT.oldJoyMove = -1; - _EVT_restoreInt(ps); /* enable interrupts */ - if (evt->what & EVT_KEYEVT) - _EVT_maskKeyCode(evt); - } - - /* If there is no event pending, check if we should generate an auto - * mouse down event if the mouse is still currently down. - */ - if (evt->what == EVT_NULLEVT && EVT.autoRepeat && (mask & EVT_MOUSEAUTO) && (EVT.downMouse.what & EVT_MOUSEDOWN)) { - ulong ticks = _EVT_getTicks(); - if ((ticks - EVT.autoTicks) >= (EVT.autoRepeat + (EVT.firstAuto ? EVT.autoDelay : 0))) { - evt->what = EVT_MOUSEAUTO; - evt->message = EVT.downMouse.message; - evt->modifiers = EVT.downMouse.modifiers; - evt->where_x = EVT.autoMouse_x; - evt->where_y = EVT.autoMouse_y; - evt->relative_x = 0; - evt->relative_y = 0; - EVT.autoTicks = evt->when = ticks; - EVT.firstAuto = false; - } - } - return evt->what != EVT_NULLEVT; -} - -/**************************************************************************** -DESCRIPTION: -Installs a user supplied event filter callback for event handling. - -HEADER: -event.h - -PARAMETERS: -userEventFilter - Address of user supplied event filter callback - -REMARKS: -This function allows the application programmer to install an event filter -callback for event handling. Once you install your callback, the MGL -event handling routines will call your callback with a pointer to the -new event that will be placed into the event queue. Your callback can the -modify the contents of the event before it is placed into the queue (for -instance adding custom information or perhaps high precision timing -information). - -If your callback returns FALSE, the event will be ignore and will not be -posted to the event queue. You should always return true from your event -callback unless you plan to use the events immediately that they are -recieved. - -Note: Your event callback may be called in response to a hardware - interrupt and will be executing in the context of the hardware - interrupt handler under MSDOS (ie: keyboard interrupt or mouse - interrupt). For this reason the code pages for the callback that - you register must be locked in memory with the PM_lockCodePages - function. You must also lock down any data pages that your function - needs to reference as well. - -Note: You can also use this filter callback to process events at the - time they are activated by the user (ie: when the user hits the - key or moves the mouse), but make sure your code runs as fast as - possible as it will be executing inside the context of an interrupt - handler on some systems. - -SEE ALSO: -EVT_getNext, EVT_peekNext -****************************************************************************/ -void EVTAPI EVT_setUserEventFilter( - _EVT_userEventFilter filter) -{ - EVT.userEventCallback = filter; -} - -/**************************************************************************** -DESCRIPTION: -Installs a user supplied event heartbeat callback function. - -HEADER: -event.h - -PARAMETERS: -callback - Address of user supplied event heartbeat callback -params - Parameters to pass to the event heartbeat function - -REMARKS: -This function allows the application programmer to install an event heatbeat -function that gets called every time that EVT_getNext or EVT_peekNext -is called. This is primarily useful for simulating text mode cursors inside -event handling code when running in graphics modes as opposed to hardware -text modes. - -SEE ALSO: -EVT_getNext, EVT_peekNext, EVT_getHeartBeatCallback -****************************************************************************/ -void EVTAPI EVT_setHeartBeatCallback( - _EVT_heartBeatCallback callback, - void *params) -{ - EVT.heartBeat = callback; - EVT.heartBeatParams = params; -} - - -/**************************************************************************** -DESCRIPTION: -Returns the current user supplied event heartbeat callback function. - -HEADER: -event.h - -PARAMETERS: -callback - Place to store the address of user supplied event heartbeat callback -params - Place to store the parameters to pass to the event heartbeat function - -REMARKS: -This function retrieves the current event heatbeat function that gets called -every time that EVT_getNext or EVT_peekNext is called. - -SEE ALSO: -EVT_getNext, EVT_peekNext, EVT_setHeartBeatCallback -****************************************************************************/ -void EVTAPI EVT_getHeartBeatCallback( - _EVT_heartBeatCallback *callback, - void **params) -{ - *callback = EVT.heartBeat; - *params = EVT.heartBeatParams; -} - -/**************************************************************************** -DESCRIPTION: -Determines if a specified key is currently down. - -PARAMETERS: -scanCode - Scan code to test - -RETURNS: -True of the specified key is currently held down. - -HEADER: -event.h - -REMARKS: -This function determines if a specified key is currently down at the -time that the call is made. You simply need to pass in the scan code of -the key that you wish to test, and the MGL will tell you if it is currently -down or not. The MGL does this by keeping track of the up and down state -of all the keys. -****************************************************************************/ -ibool EVTAPI EVT_isKeyDown( - uchar scanCode) -{ - return _EVT_isKeyDown(scanCode); -} - -/**************************************************************************** -DESCRIPTION: -Set the mouse position for the event module - -PARAMETERS: -x - X coordinate to move the mouse cursor position to -y - Y coordinate to move the mouse cursor position to - -HEADER: -event.h - -REMARKS: -This function moves the mouse cursor position for the event module to the -specified location. - -SEE ALSO: -EVT_getMousePos -****************************************************************************/ -void EVTAPI EVT_setMousePos( - int x, - int y) -{ - EVT.mx = x; - EVT.my = y; - _EVT_setMousePos(&EVT.mx,&EVT.my); - EVT.mouseMove(EVT.mx,EVT.my); -} - -/**************************************************************************** -DESCRIPTION: -Returns the current mouse cursor location. - -HEADER: -event.h - -PARAMETERS: -x - Place to store value for mouse x coordinate (screen coordinates) -y - Place to store value for mouse y coordinate (screen coordinates) - -REMARKS: -Obtains the current mouse cursor position in screen coordinates. Normally the -mouse cursor location is tracked using the mouse movement events that are -posted to the event queue when the mouse moves, however this routine -provides an alternative method of polling the mouse cursor location. - -SEE ALSO: -EVT_setMousePos -****************************************************************************/ -void EVTAPI EVT_getMousePos( - int *x, - int *y) -{ - *x = EVT.mx; - *y = EVT.my; -} - -/**************************************************************************** -DESCRIPTION: -Returns the currently active code page for translation of keyboard characters. - -HEADER: -event.h - -RETURNS: -Pointer to the currently active code page translation table. - -REMARKS: -This function is returns a pointer to the currently active code page -translation table. See EVT_setCodePage for more information. - -SEE ALSO: -EVT_setCodePage -****************************************************************************/ -codepage_t * EVTAPI EVT_getCodePage(void) -{ - return EVT.codePage; -} - -/**************************************************************************** -DESCRIPTION: -Sets the currently active code page for translation of keyboard characters. - -HEADER: -event.h - -PARAMETERS: -page - New code page to make active - -REMARKS: -This function is used to set a new code page translation table that is used -to translate virtual scan code values to ASCII characters for different -keyboard configurations. The default is usually US English, although if -possible the PM library will auto-detect the correct code page translation -for the target OS if OS services are available to determine what type of -keyboard is currently attached. - -SEE ALSO: -EVT_getCodePage -****************************************************************************/ -void EVTAPI EVT_setCodePage( - codepage_t *page) -{ - EVT.codePage = page; -} - -/* The following contains fake C prototypes and documentation for the - * macro functions in the event.h header file. These exist soley so - * that DocJet will correctly pull in the documentation for these functions. - */ -#ifdef INCLUDE_DOC_FUNCTIONS - -/**************************************************************************** -DESCRIPTION: -Macro to extract the ASCII code from a message. - -PARAMETERS: -message - Message to extract ASCII code from - -RETURNS: -ASCII code extracted from the message. - -HEADER: -event.h - -REMARKS: -Macro to extract the ASCII code from the message field of the event_t -structure. You pass the message field to the macro as the parameter and -the ASCII code is the result, for example: - - event_t EVT.myEvent; - uchar code; - code = EVT_asciiCode(EVT.myEvent.message); - -SEE ALSO: -EVT_scanCode, EVT_repeatCount -****************************************************************************/ -uchar EVT_asciiCode( - ulong message); - -/**************************************************************************** -DESCRIPTION: -Macro to extract the keyboard scan code from a message. - -HEADER: -event.h - -PARAMETERS: -message - Message to extract scan code from - -RETURNS: -Keyboard scan code extracted from the message. - -REMARKS: -Macro to extract the keyboard scan code from the message field of the event -structure. You pass the message field to the macro as the parameter and -the scan code is the result, for example: - - event_t EVT.myEvent; - uchar code; - code = EVT_scanCode(EVT.myEvent.message); - -NOTE: Scan codes in the event library are not really hardware scan codes, - but rather virtual scan codes as generated by a low level keyboard - interface driver. All virtual scan code values are defined by the - EVT_scanCodesType enumeration, and will be identical across all - supports OS'es and platforms. - -SEE ALSO: -EVT_asciiCode, EVT_repeatCount -****************************************************************************/ -uchar EVT_scanCode( - ulong message); - -/**************************************************************************** -DESCRIPTION: -Macro to extract the repeat count from a message. - -HEADER: -event.h - -PARAMETERS: -message - Message to extract repeat count from - -RETURNS: -Repeat count extracted from the message. - -REMARKS: -Macro to extract the repeat count from the message field of the event -structure. The repeat count is the number of times that the key repeated -before there was another keyboard event to be place in the queue, and -allows the event handling code to avoid keyboard buffer overflow -conditions when a single key is held down by the user. If you are processing -a key repeat code, you will probably want to check this field to see how -many key repeats you should process for this message. - -SEE ALSO: -EVT_asciiCode, EVT_repeatCount -****************************************************************************/ -short EVT_repeatCount( - ulong message); - -#endif /* DOC FUNCTIONS */ - -#if defined(__REALDOS__) || defined(__SMX32__) -/* {secret} */ -void EVTAPI _EVT_cCodeEnd(void) {} -#endif |