summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/sun4i/sun8i_vi_layer.c
diff options
context:
space:
mode:
authorJernej Skrabec <jernej.skrabec@siol.net>2019-02-28 21:03:29 +0100
committerMaxime Ripard <maxime.ripard@bootlin.com>2019-03-01 15:30:22 +0100
commita7db690c062866a3f3a0efb43875c1bb45051f7a (patch)
treedb426249c426578441c79ec1c26a45fdecfecbfa /drivers/gpu/drm/sun4i/sun8i_vi_layer.c
parent2586de70c15c99fabaa7d1791ecbc00799a7b041 (diff)
drm/sun4i: Improve VI scaling for DE2/DE3
VI planes support coarse scaling which helps to overcome VI scaler limitations. While exact working of coarse scaling isn't known, it seems that it just skips programmed amount of rows and columns. This is especially useful for downscaling very big planes (4K down to 1080p). Horizontal coarse scaling is currently used to fit one line to VI scaler buffer. Vertical coarse scaling is used to assure that VI scaler is actually capable of processing framebuffer in one frame time. Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net> Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190228200329.11128-4-jernej.skrabec@siol.net
Diffstat (limited to 'drivers/gpu/drm/sun4i/sun8i_vi_layer.c')
-rw-r--r--drivers/gpu/drm/sun4i/sun8i_vi_layer.c54
1 files changed, 51 insertions, 3 deletions
diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c b/drivers/gpu/drm/sun4i/sun8i_vi_layer.c
index 8a0616238467..bb8e026d6405 100644
--- a/drivers/gpu/drm/sun4i/sun8i_vi_layer.c
+++ b/drivers/gpu/drm/sun4i/sun8i_vi_layer.c
@@ -80,6 +80,8 @@ static int sun8i_vi_layer_update_coord(struct sun8i_mixer *mixer, int channel,
u32 bld_base, ch_base;
u32 outsize, insize;
u32 hphase, vphase;
+ u32 hn = 0, hm = 0;
+ u32 vn = 0, vm = 0;
bool subsampled;
DRM_DEBUG_DRIVER("Updating VI channel %d overlay %d\n",
@@ -137,12 +139,41 @@ static int sun8i_vi_layer_update_coord(struct sun8i_mixer *mixer, int channel,
subsampled = format->hsub > 1 || format->vsub > 1;
if (insize != outsize || subsampled || hphase || vphase) {
- u32 hscale, vscale;
+ unsigned int scanline, required;
+ struct drm_display_mode *mode;
+ u32 hscale, vscale, fps;
+ u64 ability;
DRM_DEBUG_DRIVER("HW scaling is enabled\n");
- hscale = state->src_w / state->crtc_w;
- vscale = state->src_h / state->crtc_h;
+ mode = &plane->state->crtc->state->mode;
+ fps = (mode->clock * 1000) / (mode->vtotal * mode->htotal);
+ ability = clk_get_rate(mixer->mod_clk);
+ /* BSP algorithm assumes 80% efficiency of VI scaler unit */
+ ability *= 80;
+ do_div(ability, mode->vdisplay * fps * max(src_w, dst_w));
+
+ required = src_h * 100 / dst_h;
+
+ if (ability < required) {
+ DRM_DEBUG_DRIVER("Using vertical coarse scaling\n");
+ vm = src_h;
+ vn = (u32)ability * dst_h / 100;
+ src_h = vn;
+ }
+
+ /* it seems that every RGB scaler has buffer for 2048 pixels */
+ scanline = subsampled ? mixer->cfg->scanline_yuv : 2048;
+
+ if (src_w > scanline) {
+ DRM_DEBUG_DRIVER("Using horizontal coarse scaling\n");
+ hm = src_w;
+ hn = scanline;
+ src_w = hn;
+ }
+
+ hscale = (src_w << 16) / dst_w;
+ vscale = (src_h << 16) / dst_h;
sun8i_vi_scaler_setup(mixer, channel, src_w, src_h, dst_w,
dst_h, hscale, vscale, hphase, vphase,
@@ -153,6 +184,23 @@ static int sun8i_vi_layer_update_coord(struct sun8i_mixer *mixer, int channel,
sun8i_vi_scaler_enable(mixer, channel, false);
}
+ regmap_write(mixer->engine.regs,
+ SUN8I_MIXER_CHAN_VI_HDS_Y(ch_base),
+ SUN8I_MIXER_CHAN_VI_DS_N(hn) |
+ SUN8I_MIXER_CHAN_VI_DS_M(hm));
+ regmap_write(mixer->engine.regs,
+ SUN8I_MIXER_CHAN_VI_HDS_UV(ch_base),
+ SUN8I_MIXER_CHAN_VI_DS_N(hn) |
+ SUN8I_MIXER_CHAN_VI_DS_M(hm));
+ regmap_write(mixer->engine.regs,
+ SUN8I_MIXER_CHAN_VI_VDS_Y(ch_base),
+ SUN8I_MIXER_CHAN_VI_DS_N(vn) |
+ SUN8I_MIXER_CHAN_VI_DS_M(vm));
+ regmap_write(mixer->engine.regs,
+ SUN8I_MIXER_CHAN_VI_VDS_UV(ch_base),
+ SUN8I_MIXER_CHAN_VI_DS_N(vn) |
+ SUN8I_MIXER_CHAN_VI_DS_M(vm));
+
/* Set base coordinates */
DRM_DEBUG_DRIVER("Layer destination coordinates X: %d Y: %d\n",
state->dst.x1, state->dst.y1);