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+/* ----------------------------------------------------------------------
+* Copyright (C) 2010-2014 ARM Limited. All rights reserved.
+*
+* $Date: 12. March 2014
+* $Revision: V1.4.4
+*
+* Project: CMSIS DSP Library
+* Title: arm_cmplx_dot_prod_f32.c
+*
+* Description: Floating-point complex dot product
+*
+* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions
+* are met:
+* - Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* - Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in
+* the documentation and/or other materials provided with the
+* distribution.
+* - Neither the name of ARM LIMITED nor the names of its contributors
+* may be used to endorse or promote products derived from this
+* software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+* POSSIBILITY OF SUCH DAMAGE.
+* ---------------------------------------------------------------------------- */
+
+#include "arm_math.h"
+
+/**
+ * @ingroup groupCmplxMath
+ */
+
+/**
+ * @defgroup cmplx_dot_prod Complex Dot Product
+ *
+ * Computes the dot product of two complex vectors.
+ * The vectors are multiplied element-by-element and then summed.
+ *
+ * The <code>pSrcA</code> points to the first complex input vector and
+ * <code>pSrcB</code> points to the second complex input vector.
+ * <code>numSamples</code> specifies the number of complex samples
+ * and the data in each array is stored in an interleaved fashion
+ * (real, imag, real, imag, ...).
+ * Each array has a total of <code>2*numSamples</code> values.
+ *
+ * The underlying algorithm is used:
+ * <pre>
+ * realResult=0;
+ * imagResult=0;
+ * for(n=0; n<numSamples; n++) {
+ * realResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+0] - pSrcA[(2*n)+1]*pSrcB[(2*n)+1];
+ * imagResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+1] + pSrcA[(2*n)+1]*pSrcB[(2*n)+0];
+ * }
+ * </pre>
+ *
+ * There are separate functions for floating-point, Q15, and Q31 data types.
+ */
+
+/**
+ * @addtogroup cmplx_dot_prod
+ * @{
+ */
+
+/**
+ * @brief Floating-point complex dot product
+ * @param *pSrcA points to the first input vector
+ * @param *pSrcB points to the second input vector
+ * @param numSamples number of complex samples in each vector
+ * @param *realResult real part of the result returned here
+ * @param *imagResult imaginary part of the result returned here
+ * @return none.
+ */
+
+void arm_cmplx_dot_prod_f32(
+ float32_t * pSrcA,
+ float32_t * pSrcB,
+ uint32_t numSamples,
+ float32_t * realResult,
+ float32_t * imagResult)
+{
+ float32_t real_sum = 0.0f, imag_sum = 0.0f; /* Temporary result storage */
+ float32_t a0,b0,c0,d0;
+
+#ifndef ARM_MATH_CM0_FAMILY
+
+ /* Run the below code for Cortex-M4 and Cortex-M3 */
+ uint32_t blkCnt; /* loop counter */
+
+ /*loop Unrolling */
+ blkCnt = numSamples >> 2u;
+
+ /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
+ ** a second loop below computes the remaining 1 to 3 samples. */
+ while(blkCnt > 0u)
+ {
+ a0 = *pSrcA++;
+ b0 = *pSrcA++;
+ c0 = *pSrcB++;
+ d0 = *pSrcB++;
+
+ real_sum += a0 * c0;
+ imag_sum += a0 * d0;
+ real_sum -= b0 * d0;
+ imag_sum += b0 * c0;
+
+ a0 = *pSrcA++;
+ b0 = *pSrcA++;
+ c0 = *pSrcB++;
+ d0 = *pSrcB++;
+
+ real_sum += a0 * c0;
+ imag_sum += a0 * d0;
+ real_sum -= b0 * d0;
+ imag_sum += b0 * c0;
+
+ a0 = *pSrcA++;
+ b0 = *pSrcA++;
+ c0 = *pSrcB++;
+ d0 = *pSrcB++;
+
+ real_sum += a0 * c0;
+ imag_sum += a0 * d0;
+ real_sum -= b0 * d0;
+ imag_sum += b0 * c0;
+
+ a0 = *pSrcA++;
+ b0 = *pSrcA++;
+ c0 = *pSrcB++;
+ d0 = *pSrcB++;
+
+ real_sum += a0 * c0;
+ imag_sum += a0 * d0;
+ real_sum -= b0 * d0;
+ imag_sum += b0 * c0;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
+ ** No loop unrolling is used. */
+ blkCnt = numSamples & 0x3u;
+
+ while(blkCnt > 0u)
+ {
+ a0 = *pSrcA++;
+ b0 = *pSrcA++;
+ c0 = *pSrcB++;
+ d0 = *pSrcB++;
+
+ real_sum += a0 * c0;
+ imag_sum += a0 * d0;
+ real_sum -= b0 * d0;
+ imag_sum += b0 * c0;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+#else
+
+ /* Run the below code for Cortex-M0 */
+
+ while(numSamples > 0u)
+ {
+ a0 = *pSrcA++;
+ b0 = *pSrcA++;
+ c0 = *pSrcB++;
+ d0 = *pSrcB++;
+
+ real_sum += a0 * c0;
+ imag_sum += a0 * d0;
+ real_sum -= b0 * d0;
+ imag_sum += b0 * c0;
+
+ /* Decrement the loop counter */
+ numSamples--;
+ }
+
+#endif /* #ifndef ARM_MATH_CM0_FAMILY */
+
+ /* Store the real and imaginary results in the destination buffers */
+ *realResult = real_sum;
+ *imagResult = imag_sum;
+}
+
+/**
+ * @} end of cmplx_dot_prod group
+ */