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+/* ----------------------------------------------------------------------
+* Copyright (C) 2010-2014 ARM Limited. All rights reserved.
+*
+* $Date: 12. March 2014
+* $Revision: V1.4.4
+*
+* Project: CMSIS DSP Library
+* Title: arm_offset_f32.c
+*
+* Description: Floating-point vector offset.
+*
+* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions
+* are met:
+* - Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* - Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in
+* the documentation and/or other materials provided with the
+* distribution.
+* - Neither the name of ARM LIMITED nor the names of its contributors
+* may be used to endorse or promote products derived from this
+* software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+* POSSIBILITY OF SUCH DAMAGE.
+* ---------------------------------------------------------------------------- */
+#include "arm_math.h"
+
+/**
+ * @ingroup groupMath
+ */
+
+/**
+ * @defgroup offset Vector Offset
+ *
+ * Adds a constant offset to each element of a vector.
+ *
+ * <pre>
+ * pDst[n] = pSrc[n] + offset, 0 <= n < blockSize.
+ * </pre>
+ *
+ * The functions support in-place computation allowing the source and
+ * destination pointers to reference the same memory buffer.
+ * There are separate functions for floating-point, Q7, Q15, and Q31 data types.
+ */
+
+/**
+ * @addtogroup offset
+ * @{
+ */
+
+/**
+ * @brief Adds a constant offset to a floating-point vector.
+ * @param[in] *pSrc points to the input vector
+ * @param[in] offset is the offset to be added
+ * @param[out] *pDst points to the output vector
+ * @param[in] blockSize number of samples in the vector
+ * @return none.
+ */
+
+
+void arm_offset_f32(
+ float32_t * pSrc,
+ float32_t offset,
+ float32_t * pDst,
+ uint32_t blockSize)
+{
+ uint32_t blkCnt; /* loop counter */
+
+#ifndef ARM_MATH_CM0_FAMILY
+
+/* Run the below code for Cortex-M4 and Cortex-M3 */
+ float32_t in1, in2, in3, in4;
+
+ /*loop Unrolling */
+ blkCnt = blockSize >> 2u;
+
+ /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
+ ** a second loop below computes the remaining 1 to 3 samples. */
+ while(blkCnt > 0u)
+ {
+ /* C = A + offset */
+ /* Add offset and then store the results in the destination buffer. */
+ /* read samples from source */
+ in1 = *pSrc;
+ in2 = *(pSrc + 1);
+
+ /* add offset to input */
+ in1 = in1 + offset;
+
+ /* read samples from source */
+ in3 = *(pSrc + 2);
+
+ /* add offset to input */
+ in2 = in2 + offset;
+
+ /* read samples from source */
+ in4 = *(pSrc + 3);
+
+ /* add offset to input */
+ in3 = in3 + offset;
+
+ /* store result to destination */
+ *pDst = in1;
+
+ /* add offset to input */
+ in4 = in4 + offset;
+
+ /* store result to destination */
+ *(pDst + 1) = in2;
+
+ /* store result to destination */
+ *(pDst + 2) = in3;
+
+ /* store result to destination */
+ *(pDst + 3) = in4;
+
+ /* update pointers to process next samples */
+ pSrc += 4u;
+ pDst += 4u;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
+ ** No loop unrolling is used. */
+ blkCnt = blockSize % 0x4u;
+
+#else
+
+ /* Run the below code for Cortex-M0 */
+
+ /* Initialize blkCnt with number of samples */
+ blkCnt = blockSize;
+
+#endif /* #ifndef ARM_MATH_CM0_FAMILY */
+
+ while(blkCnt > 0u)
+ {
+ /* C = A + offset */
+ /* Add offset and then store the result in the destination buffer. */
+ *pDst++ = (*pSrc++) + offset;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+}
+
+/**
+ * @} end of offset group
+ */