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authorYatharth Kochar <yatharth.kochar@arm.com>2015-10-09 18:06:13 +0100
committerYatharth Kochar <yatharth.kochar@arm.com>2015-12-09 17:41:18 +0000
commit7baff11fb51c2739d1c0fbac894c75b3c4b242e2 (patch)
tree110c4b377eced4ffb4d07d97ecb666dbcb7f1b79 /bl1/bl1_main.c
parentbbf8f6f95b1ed9eeaa4e8d746a0660a7620cc415 (diff)
Add descriptor based image management support in BL1
As of now BL1 loads and execute BL2 based on hard coded information provided in BL1. But due to addition of support for upcoming Firmware Update feature, BL1 now require more flexible approach to load and run different images using information provided by the platform. This patch adds new mechanism to load and execute images based on platform provided image id's. BL1 now queries the platform to fetch the image id of the next image to be loaded and executed. In order to achieve this, a new struct image_desc_t was added which holds the information about images, such as: ep_info and image_info. This patch introduces following platform porting functions: unsigned int bl1_plat_get_next_image_id(void); This is used to identify the next image to be loaded and executed by BL1. struct image_desc *bl1_plat_get_image_desc(unsigned int image_id); This is used to retrieve the image_desc for given image_id. void bl1_plat_set_ep_info(unsigned int image_id, struct entry_point_info *ep_info); This function allows platforms to update ep_info for given image_id. The plat_bl1_common.c file provides default weak implementations of all above functions, the `bl1_plat_get_image_desc()` always return BL2 image descriptor, the `bl1_plat_get_next_image_id()` always return BL2 image ID and `bl1_plat_set_ep_info()` is empty and just returns. These functions gets compiled into all BL1 platforms by default. Platform setup in BL1, using `bl1_platform_setup()`, is now done _after_ the initialization of authentication module. This change provides the opportunity to use authentication while doing the platform setup in BL1. In order to store secure/non-secure context, BL31 uses percpu_data[] to store context pointer for each core. In case of BL1 only the primary CPU will be active hence percpu_data[] is not required to store the context pointer. This patch introduce bl1_cpu_context[] and bl1_cpu_context_ptr[] to store the context and context pointers respectively. It also also re-defines cm_get_context() and cm_set_context() for BL1 in bl1/bl1_context_mgmt.c. BL1 now follows the BL31 pattern of using SP_EL0 for the C runtime environment, to support resuming execution from a previously saved context. NOTE: THE `bl1_plat_set_bl2_ep_info()` PLATFORM PORTING FUNCTION IS NO LONGER CALLED BY BL1 COMMON CODE. PLATFORMS THAT OVERRIDE THIS FUNCTION MAY NEED TO IMPLEMENT `bl1_plat_set_ep_info()` INSTEAD TO MAINTAIN EXISTING BEHAVIOUR. Change-Id: Ieee4c124b951c2e9bc1c1013fa2073221195d881
Diffstat (limited to 'bl1/bl1_main.c')
-rw-r--r--bl1/bl1_main.c106
1 files changed, 53 insertions, 53 deletions
diff --git a/bl1/bl1_main.c b/bl1/bl1_main.c
index 9c0927f8..54da735e 100644
--- a/bl1/bl1_main.c
+++ b/bl1/bl1_main.c
@@ -38,34 +38,8 @@
#include <platform_def.h>
#include "bl1_private.h"
-/*******************************************************************************
- * Runs BL2 from the given entry point. It results in dropping the
- * exception level
- ******************************************************************************/
-static void __dead2 bl1_run_bl2(entry_point_info_t *bl2_ep)
-{
- /* Check bl2 security state is expected as secure */
- assert(GET_SECURITY_STATE(bl2_ep->h.attr) == SECURE);
- /* Check NS Bit is also set as secure */
- assert(!(read_scr_el3() & SCR_NS_BIT));
-
- bl1_arch_next_el_setup();
-
- write_spsr_el3(bl2_ep->spsr);
- write_elr_el3(bl2_ep->pc);
- NOTICE("BL1: Booting BL2\n");
- print_entry_point_info(bl2_ep);
-
- eret(bl2_ep->args.arg0,
- bl2_ep->args.arg1,
- bl2_ep->args.arg2,
- bl2_ep->args.arg3,
- bl2_ep->args.arg4,
- bl2_ep->args.arg5,
- bl2_ep->args.arg6,
- bl2_ep->args.arg7);
-}
+static void bl1_load_bl2(void);
/*******************************************************************************
* The next function has a weak definition. Platform specific code can override
@@ -88,7 +62,8 @@ void bl1_init_bl2_mem_layout(const meminfo_t *bl1_mem_layout,
/* Check that BL1's memory is lying outside of the free memory */
assert((BL1_RAM_LIMIT <= bl1_mem_layout->free_base) ||
- (BL1_RAM_BASE >= bl1_mem_layout->free_base + bl1_mem_layout->free_size));
+ (BL1_RAM_BASE >= bl1_mem_layout->free_base +
+ bl1_mem_layout->free_size));
/* Remove BL1 RW data from the scope of memory visible to BL2 */
*bl2_mem_layout = *bl1_mem_layout;
@@ -102,13 +77,13 @@ void bl1_init_bl2_mem_layout(const meminfo_t *bl1_mem_layout,
/*******************************************************************************
* Function to perform late architectural and platform specific initialization.
- * It also locates and loads the BL2 raw binary image in the trusted DRAM. Only
- * called by the primary cpu after a cold boot.
- * TODO: Add support for alternative image load mechanism e.g using virtio/elf
- * loader etc.
- ******************************************************************************/
+ * It also queries the platform to load and run next BL image. Only called
+ * by the primary cpu after a cold boot.
+ ******************************************************************************/
void bl1_main(void)
{
+ unsigned int image_id;
+
/* Announce our arrival */
NOTICE(FIRMWARE_WELCOME_STR);
NOTICE("BL1: %s\n", version_string);
@@ -116,11 +91,6 @@ void bl1_main(void)
INFO("BL1: RAM 0x%lx - 0x%lx\n", BL1_RAM_BASE, BL1_RAM_LIMIT);
- image_info_t bl2_image_info = { {0} };
- entry_point_info_t bl2_ep = { {0} };
- meminfo_t *bl1_tzram_layout;
- meminfo_t *bl2_tzram_layout = 0x0;
- int err;
#if DEBUG
unsigned long val;
@@ -150,28 +120,59 @@ void bl1_main(void)
/* Perform remaining generic architectural setup from EL3 */
bl1_arch_setup();
+#if TRUSTED_BOARD_BOOT
+ /* Initialize authentication module */
+ auth_mod_init();
+#endif /* TRUSTED_BOARD_BOOT */
+
/* Perform platform setup in BL1. */
bl1_platform_setup();
- SET_PARAM_HEAD(&bl2_image_info, PARAM_IMAGE_BINARY, VERSION_1, 0);
- SET_PARAM_HEAD(&bl2_ep, PARAM_EP, VERSION_1, 0);
+ /* Get the image id of next image to load and run. */
+ image_id = bl1_plat_get_next_image_id();
+
+ if (image_id == BL2_IMAGE_ID)
+ bl1_load_bl2();
+
+ bl1_prepare_next_image(image_id);
+}
+
+/*******************************************************************************
+ * This function locates and loads the BL2 raw binary image in the trusted SRAM.
+ * Called by the primary cpu after a cold boot.
+ * TODO: Add support for alternative image load mechanism e.g using virtio/elf
+ * loader etc.
+ ******************************************************************************/
+void bl1_load_bl2(void)
+{
+ image_desc_t *image_desc;
+ image_info_t *image_info;
+ entry_point_info_t *ep_info;
+ meminfo_t *bl1_tzram_layout;
+ meminfo_t *bl2_tzram_layout;
+ int err;
+
+ /* Get the image descriptor */
+ image_desc = bl1_plat_get_image_desc(BL2_IMAGE_ID);
+ assert(image_desc);
+
+ /* Get the image info */
+ image_info = &image_desc->image_info;
+
+ /* Get the entry point info */
+ ep_info = &image_desc->ep_info;
/* Find out how much free trusted ram remains after BL1 load */
bl1_tzram_layout = bl1_plat_sec_mem_layout();
INFO("BL1: Loading BL2\n");
-#if TRUSTED_BOARD_BOOT
- /* Initialize authentication module */
- auth_mod_init();
-#endif /* TRUSTED_BOARD_BOOT */
-
/* Load the BL2 image */
err = load_auth_image(bl1_tzram_layout,
BL2_IMAGE_ID,
- BL2_BASE,
- &bl2_image_info,
- &bl2_ep);
+ image_info->image_base,
+ image_info,
+ ep_info);
if (err) {
ERROR("Failed to load BL2 firmware.\n");
@@ -188,11 +189,10 @@ void bl1_main(void)
bl2_tzram_layout = (meminfo_t *) bl1_tzram_layout->free_base;
bl1_init_bl2_mem_layout(bl1_tzram_layout, bl2_tzram_layout);
- bl1_plat_set_bl2_ep_info(&bl2_image_info, &bl2_ep);
- bl2_ep.args.arg1 = (unsigned long)bl2_tzram_layout;
- bl1_run_bl2(&bl2_ep);
-
- return;
+ ep_info->args.arg1 = (unsigned long)bl2_tzram_layout;
+ NOTICE("BL1: Booting BL2\n");
+ VERBOSE("BL1: BL2 memory layout address = 0x%llx\n",
+ (unsigned long long) bl2_tzram_layout);
}
/*******************************************************************************